

When you want to create a new blank chart under a certain difficulty, go to the edit menu and select the song you want to edit. Hard ( red) / Maniac ( green) / Heavy ( green) / Expert ( green)Įxpert ( blue) / S-Maniac ( purple) / Oni ( purple)/ Challenge ( purple) Medium ( yellow) / Trick ( red) / Standard ( red) Novice ( light purple) / Beginner ( light blue)Įasy ( green) / Basic ( yellow) / Light ( yellow) ITG Difficulty (color) / DDR Difficulty (color) Here is a list of difficulties and what they may be called: There are five difficulties you can select for editing. Depending on what version you are using, this may have different names. Using this helps in making sure your steps are synced/timed well.ĭifficulty: This is the difficulty type that you have chosen to edit. Using this can really cut down on the time it takes to make a song - because you won't have to play the whole song to view what you are doing.į4: Toggles *assist tick*. Stepmania will only play the selection highlighted. Selection Begin/ Selection End: When you hit spacebar, you will be able to create and drag a highlight a part of the screen. You can do this by hitting F11 or F12.į1: Toggles the keyboard shortcuts. If you are at the beginning, it will say 0.00.Ĭurrent Second: This is what the music offset is. This can be changed by hitting F7 or F8.Ĭurrent Beat: This is where you are on your chart. To change this, you need to have the snap guide lined up with this number.

To figure out what note you are inserting, look at the top right where it says "snap to:".ġ35.00 This is the BPM (beats per minute). This will change what notes you can insert. You can toggle this pointer by hitting the left or right arrow keys. Snap Guide: This is what you use to insert arrows, holds, mines, rolls, changes in BPM, and stops. If you are trying to edit a song, you should see a screen that looks like this (or similar): Unless you are considering making a very challenging song, these four notes should be enough. Since this is an introductory section, I will leave explanation of the other notes for later. Examples include, but are not limited to: Heaven is a '57 metallic gray, and We Know What to Do. They are relatively rare in official songs, but when used, they are often paired to a "swing beat".

Twelfth notes start appearing around difficulty level 6. 1/12 Note (also referred to as a "third" note - 1/3) At high levels, they are an important part of *stream* (a chart that has a lot of runs in it is referred to as a*stream* chart). They are commonly used for *gallops* (think of a horse) and *runs* (an unbroken set of arrows strung together). These notes are situated between quarter and eighth notes. In rare cases, they can outnumber quarter or eighth notes. As difficulty goes up, they become increasingly common. Sixteenth notes start appearing around difficulty level 5. which is the exact middle of two bass beats. In some charts, they can outnumber quarter notes. As difficulty goes up, eighth notes become increasingly common. If you see a song that has none of these notes in it, it is either really difficult, or not timed (synced) correctly.Įighth notes start appearing around difficulty level 3. It is the note that beginners first learn on, as it is timed to the bass beat of every song. This note is the most commonly used note in any four panel dancing game. But, for the sake of argument, I am going to give you a "guide": I am going to assume that you know the basics of how Dance Dance Revolution, In the Groove, Stepmania, Flash Flash Revolution, etc. Another word used in place of this is timing. When the scrolling arrows do not match the beat, the song (and steps) are said to be "off-sync".

If there is a word used that I believe the reader may be unfamiliar with (like syncing), I will define it in the section that it is used, and index all the definitions at the bottom of the post.Įxample: sync, or syncing is when you match up the arrows with the beat. So, my attempt here is to break up explanation of the SM interface into sections instead of one really long description. However, I think that pictures and an easier description go a long way.
Stepmania maps how to#
I think it gives you the basics on how to build a file within Stepmania that functions, and I do suggest that you read the Stepmania guide. I believe that Stepmania has a good guide.
